AI Insights · Timothy · September 2022
Top Down Games Performance in Algeria: Q3 2022 Insights
Discover the performance of the top 5 top-down games on a unified platform in Algeria during Q3 2022, including trends in downloads, revenue, and active users.
In the third quarter of 2022, the top 5 top-down games in Algeria demonstrated varied performance metrics across downloads, revenue, and active users on a unified platform. Here's a detailed breakdown based on Sensor Tower data.
Piano Fire: Edm Music & Piano saw a consistent trend in weekly downloads, with numbers peaking at approximately 96K in late July before gradually declining to around 63K by the end of September. The game's weekly active users started strong at 228K in late June, peaking at 245K in late July, and then gradually declined to about 193K by the end of the quarter. Revenue was minimal, spiking to just $3 in the first week of July.
Ludo Classic maintained a steady download rate, peaking at 77K in late August before declining to approximately 58K by the end of September. The game's weekly active users remained robust, starting at 434K in late June and reaching a peak of 459K in late August. By the end of the quarter, the active user count settled at around 419K. Revenue data was not reported for this game.
Magic Tiles 3 experienced a notable increase in weekly downloads, peaking at approximately 69K in mid-July before declining to about 30K by the end of September. The weekly active users showed a similar trend, starting at 378K in late June and peaking at 421K in early July, before gradually declining to around 288K by the end of the quarter. Revenue remained minimal, with the highest being $3 in mid-August.
Yalla Ludo - Ludo&Domino demonstrated a fluctuating trend in weekly downloads, peaking at 73K in mid-September. The game's weekly active users showed slight variations, starting at 323K in late June and peaking at 364K in early August, before settling at around 274K by the end of September. Revenue saw consistent weekly figures, peaking at $356 in mid-September.
Hunter Assassin experienced a rise in weekly downloads, reaching a peak of 61K in late August, before declining to approximately 21K by the end of September. The game's weekly active users followed a similar trend, starting at 143K in late June, peaking at 207K in early September, and then dropping to around 141K by the end of the quarter. Revenue remained low, with a peak of $4 in late June.
For more detailed insights and comprehensive data, visit Sensor Tower.